About Patrick Son
View My Work
Games that I have worked/completed on.
Fistful of Lasers
Fistful of Lasers is a Sci-Fi/Western quick-draw laser tag game where players shoot at mirrors in order to hit their opponent first. It is a race to three wins in a best of five format. After each round the players will quickly spawn into another level/scenario where the player will have to quickly use a mirror to shoot the other player before being shot.
The Story of my Hanok
The Story of my Hanok, is an interactive documentary where the player is placed inside an abandoned Hanok(Home) owned previously by Patrick Son's Grandmother in the time period of the Korean War. The player is given the task and/or direction to enter the home and learn of what happened, why it was abandoned, and make their own conclusions. With the intention of creating an atmosphere of awkward stillness, the player traverses the level and get a feeling about an abandoned house through the perspective of something that changed from a home into a decaying building.
Thank You, Have a Nice Day
Trade melodies with your customers and console them when their moods are down.
You are a quaint shopkeeper of a melody trading store. Customers from your quiet town come in and sing their melodies based on their mood. You must listen to their songs and console them by trading one your melodies with them. Learn about each unique customer every time you play and find out what makes them calm and content. The answer may not be as obvious as it seems.
Space Dwarves Entertainment, Art Intern
June 2014 - September 2014
Worked as an Art Intern at an independent game company with 20 other artists creating 1 - 3 art assets per week for their game Bionic Space Marines. I was tasked on creating 3D assets for players to interact with like medical bags and data chips.
Project Manager/Main Artist, The Story of my Hanok
June 2016 - Present
Currently working on an interactive Documentary game where the player interacts with Mrs. Soon's home and learning about her experience during the Korean War. As the main artist and project lead I was responsible to plan meetings and communicate between artists, programmers and sound designers. I am also responsible to make sure the art is consistent with the current theme to make this game come to life.
Digital Hydra/Dream Squad, Intern
September 2017 - December 2017
Digital Hydra has a branch called the Dream Squad that works on VFX for films. My responsibility was to create low poly enviornment and props to be used in short pre-visualizations for films and any other projects that are needed.